Bowling Terms (2)
Finger Grips - Inserts which can be placed into the finger and/or thumb holes to allow the bowler to both hang onto the ball better and impart spin at delivery.
Fingertip - Type of bowling ball grip where the fingers are far enough from the thumb that they can only be inserted into the ball as deep as the first joint. Allows a great amount of spin to be imparted to the ball because of the large span between thumb and fingers, but requires a strong wrist and much practice to master.
Follow-through - Portion of bowler's delivery after the ball has been released.
Foul - Touching or going beyond the foul line at delivery.
Foul Line - The mark that determines the beginning of the lane, 60' this side of the head pin, where the gutters start. Usually red. Has detector lights ("foul lights") and a buzzer to alert your team and opponents to your clumsiness. Crossing it gets you a count of zero for that ball and, if on the first ball, a shot at a new rack of pins.
Foundation - A strike in the ninth frame; base for three possible strikes in the tenth frame.
Frame - A tenth part of a game of bowling.
Gutter - Depression approximately 9.5 inches wide to the right and the left of the lane to guide the ball to the pit should it leave the playing surface. (channel)
Gutter Ball - A ball that goes into the gutter.
Handicap - Pins awarded to individuals or teams in an attempt to equalize competition.
Head Pin - Front or Number 1 pin of a rack.
Hook - The amount, measured in boards and angle, that a bowling ball deviates from its original trajectory during its path down the lane.
House - Bowling center.
House Ball - Bowling ball provided by the center.
Lane - Playing surface. Wooden or urethane deck 62'10-3/4" long and 42 inches wide with ten pins spaced one foot apart 60 feet from the foul line. Pins are on and gutters are at the side, not part of, the lane. Does not include the "approach."
Lift - The upward motion of the ball imparted by the fingers at the point of release.
Loft - How far the ball travels before actually making contact with the lane surface.
Lofting - Throwing the ball well out onto the lane rather than rolling it.
Open - A frame that doesn¹t have a strike or spare. (blow, error, miss)
Open Bowling - Nonleague or nontournament play, for fun or practice.
Perfect Game - Twelve strikes in a row with a count of 30 pins per frame resulting in a score of 300.
Pocket - The 1-3 for right-handers and 1-2 for lefties.
Pushaway - Movement of the ball and starting foot together which begins the "approach."
Release - Hand motion as ball is put onto lane.
Reset - Resetting the pins when off spot.
Return - The track on which balls roll from pit to ball rack.
Revolutions - The number of times the bowling ball makes a complete rotation about its axis during its path down the lane.
Separation - The distance you allow between your standing position and where you want the ball placed on the lane to hit the target.
Skid – The bowling ball's path in which the velocity of the contact point on the ball is greater than zero and the ball is therefore actually not rolling but is instead sliding down the lane.
Sleeper - A pin directly behind another pin; respectively - 8-4, 5-1, 9-3. (barmaid, bicycle, double wood, mother-in-law, one-in-the-dark, tandem).
Spare - Knocking down all remaining pins in the second ball or delivery.
Split - A spare leave in which the headpin is down and the remaining combination of pins have an intermediate pin down immediately ahead of or between them. (hole, railroad)
Strike - Knocking down all ten pins with the first ball or delivery.
Turkey - Three strikes in a row. (triple)
Weight Block - The area of the ball which is drilled. Allowable tolerances are three ounces difference between the top and bottom of the ball and not more than one ounce difference between the sides to the right and left of the finger holes or between the sides in front and back of the finger holes. "Negative weight" means there is less top weight than bottom weight; this will cause the ball's hook to be delayed until the very last second. Generally, top weight, finger weight, and right side weight produce more hook; bottom weight, thumb weight and left side weight reduce the hook and/or hold back the action of the ball.
X - Symbol for strike.